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O3D 0.1.42

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An API for rich 3D web apps

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O3D 0.1.42 Description

An API for rich 3D web apps
In a nutshell, O3D is an open-source web API for creating rich, interactive 3D applications, directly from your browser.The O3D converter is a command line utility that will convert from COLLADA to the form that the sample JavaScript scene loader can read.O3D is able to read COLLADA files as either DAE text files (andassociated asset files in subdirectories), or as part of a ZIP archive(or KMZ file). O3D outputs a gzip-compressed tar archive (.tgz) which contains a JSON file and any associated assets (textures, shaders, etc.) from the source COLLADA model. Requirements:
· Chromium's depot tools
· Java 6 (update 13) or later
· XCode 3.1.4 (for Leopard) or XCode 3.2.1 (for Snow Leopard).
· Apple Developer Connection account.
What's New in This Release: [ read full changelog ]
· Fixed a bug in the plug-in related to skinning. Skinning should now work when translated.
· Fixed a bug in the o3dConverter related to skinning. The SkinEval is now correctly bound with the root transform of a skinned mesh.
· O3D always clears the backbuffer in all cases now, even if you don't put a ClearBuffer object in your render graph. This is to ensure the same results on all platforms.
· O3D now renders to RGBA backbuffers on all platforms.
· o3djs primitives cylinder code can now make truncated cones.
· Fixed a bug where O3D could fail to compile an effect if the last line did not end with a linefeed.

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